XR8.GlTextureRenderer.create()
XR8.GlTextureRenderer.create({ GLctx, vertexSource, fragmentSource, toTexture, flipY, mirroredDisplay })
Description​
Creates an object for rendering from a texture to a canvas or another texture.
Parameters​
Parameter | Type | Default | Description |
---|---|---|---|
GLctx | WebGlRenderingContext or WebGl2RenderingContext | The WebGlRenderingContext (or WebGl2RenderingContext ) to use for rendering. If no toTexture is specified, content will be drawn to this context's canvas. | |
vertexSource [Optional] | String | A no-op vertex shader | The vertex shader source to use for rendering. |
fragmentSource [Optional] | String | A no-op fragment shader | The fragment shader source to use for rendering. |
toTexture [Optional] | WebGlTexture | GLctx 's canvas | A texture to draw to. If no texture is provided, drawing will be to the canvas. |
flipY [Optional] | Boolean | false | If true, flip the rendering upside-down. |
mirroredDisplay [Optional] | Boolean | false | If true, flip the rendering left-right. |
Returns​
Returns an object: {render, destroy, shader}
Property | Description |
---|---|
render({ renderTexture, viewport }) | A function that renders the renderTexture to the specified viewport. Depending on if toTexture is supplied, the viewport is either on the canvas that created GLctx , or it's relative to the render texture provided. |
destroy | Clean up resources associated with this GlTextureRenderer . |
shader | Gets a handle to the shader being used to draw the texture. |
The render
function has the following parameters:
Parameter | Description |
---|---|
renderTexture | A WebGlTexture (source) to draw. |
viewport | The region of the canvas or output texture to draw to; this can be constructed manually, or using XR8.GlTextureRenderer.fillTextureViewport() . |
The viewport is specified by { width, height, offsetX, offsetY }
:
Property | Type | Description |
---|---|---|
width | Number | The width (in pixels) to draw. |
height | Number | The height (in pixels) to draw. |
offsetX [Optional] | Number | The minimum x-coordinate (in pixels) to draw to. |
offsetY [Optional] | Number | The minimum y-coordinate (in pixels) to draw to. |