XR8.GlTextureRenderer.fillTextureViewport()
XR8.GlTextureRenderer.fillTextureViewport(srcWidth, srcHeight, destWidth, destHeight)
Description​
Convenience method for getting a Viewport struct that fills a texture or canvas from a source
without distortion. This is passed to the render method of the object created by
XR8.GlTextureRenderer.create()
Parameters​
Parameter | Type | Description |
---|---|---|
srcWidth | Number | The width of the texture you are rendering. |
srcHeight | Number | The height of the texture you are rendering. |
destWidth | Number | The width of the render target. |
destHeight | Number | The height of the render target. |
Returns​
An object: { width, height, offsetX, offsetY }
Property | Type | Description |
---|---|---|
width | Number | The width (in pixels) to draw. |
height | Number | The height (in pixels) to draw. |
offsetX | Number | The minimum x-coordinate (in pixels) to draw to. |
offsetY | Number | The minimum y-coordinate (in pixels) to draw to. |