PlayCanvas Face Effects Events
Face Effects events can be listened to as this.app.on(event, handler, this)
.
xr:faceloading: Fires when loading begins for additional face AR resources.
xr:faceloading : {maxDetections, pointsPerDetection, indices, uvs}
xr:facescanning: Fires when all face AR resources have been loaded and scanning has begun.
xr:facescanning: {maxDetections, pointsPerDetection, indices, uvs}
xr:facefound: Fires when a face is first found.
xr:facefound : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}
xr:faceupdated: Fires when a face is subsequently found.
xr:faceupdated : {id, transform, attachmentPoints, vertices, normals, uvsInCameraFrame}
xr:facelost: Fires when a face is no longer being tracked.
xr:facelost : {id}
xr:mouthopened: Fires when a tracked face's mouth opens.
xr:mouthopened : {id}
xr:mouthclosed: Fires when a tracked face's mouth closes.
xr:mouthclosed : {id}
xr:lefteyeopened: Fires when a tracked face's left eye opens.
xr:lefteyeopened : {id}
xr:lefteyeclosed: Fires when a tracked face's left eye closes.
xr:lefteyeclosed : {id}
xr:righteyeopened: Fires when a tracked face's right eye opens
xr:righteyeopened : {id}
xr:righteyeclosed: Fires when a tracked face's right eye closes.
xr:righteyeclosed : {id}
xr:lefteyebrowraised: Fires when a tracked face's left eyebrow is raised from its initial position when the face was found.
xr:lefteyebrowraised : {id}
xr:lefteyebrowlowered: Fires when a tracked face's left eyebrow is lowered to its initial position when the face was found.
xr:lefteyebrowlowered : {id}
xr:righteyebrowraised: Fires when a tracked face's right eyebrow is raised from its position when the face was found.
xr:righteyebrowraised : {id}
xr:righteyebrowlowered: Fires when a tracked face's right eyebrow is lowered to its initial position when the face was found.
xr:righteyebrowlowered : {id}
xr:lefteyewinked: Fires when a tracked face's left eye closes and opens within 750ms while the right eye remains open.
xr:lefteyewinked : {id}
xr:righteyewinked: Fires when a tracked face's right eye closes and opens within 750ms while the left eye remains open.
xr:righteyewinked : {id}
xr:blinked: Fires when a tracked face's eyes blink.
xr:blinked : {id}
xr:interpupillarydistance: Fires when a tracked face's distance in millimeters between the centers of each pupil is first detected.
xr:interpupillarydistance : {id, interpupillaryDistance}
Example​
let mesh = null
// Fires when loading begins for additional face AR resources.
this.app.on('xr:faceloading', ({maxDetections, pointsPerDetection, indices, uvs}) => {
const node = new pc.GraphNode();
const material = this.material.resource;
mesh = pc.createMesh(
this.app.graphicsDevice,
new Array(pointsPerDetection * 3).fill(0.0), // setting filler vertex positions
{
uvs: uvs.map((uv) => [uv.u, uv.v]).flat(),
indices: indices.map((i) => [i.a, i.b, i.c]).flat()
}
);
const meshInstance = new pc.MeshInstance(node, mesh, material);
const model = new pc.Model();
model.graph = node;
model.meshInstances.push(meshInstance);
this.entity.model.model = model;
}, {})
// Fires when a face is subsequently found.
this.app.on('xr:faceupdated', ({id, transform, attachmentPoints, vertices, normals}) => {
const {position, rotation, scale, scaledDepth, scaledHeight, scaledWidth} = transform
this.entity.setPosition(position.x, position.y, position.z);
this.entity.setLocalScale(scale, scale, scale)
this.entity.setRotation(rotation.x, rotation.y, rotation.z, rotation.w)
// Set mesh vertices in local space
mesh.setPositions(vertices.map((vertexPos) => [vertexPos.x, vertexPos.y, vertexPos.z]).flat())
// Set vertex normals
mesh.setNormals(normals.map((normal) => [normal.x, normal.y, normal.z]).flat())
mesh.update()
}, {})