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effects

Description

This library includes functions to update world effects like the skybox and fog.

Types

type NoFog = {type: 'none'}

type LinearFog = {
type: 'linear'
near: number
far: number
color: string
}

type ExponentialFog = {
type: 'exponential'
density: number
color: string
}

type Fog = NoFog | LinearFog | ExponentialFog
type Color = {type: 'color', color?: string}

type GradientStyle = 'linear' | 'radial'
type Gradient = {
type: 'gradient'
style?: GradientStyle
colors?: string[]
}
type Image<T = Resource> = {type: 'image', src?: T}
type NoSky = {type: 'none'}

type Sky<T = Resource> = Color | Gradient | Image<T> | NoSky

Functions

setFog

Set the active fog.

world.effects.setFog(fog: Fog) => void

Example

world.effects.setFog({type: 'linear', far: 1000, near: 0.1, color: 'ffffff'})

getFog

Get the active fog.

world.effects.getFog() => Fog | undefined

setSky

Set the active sky.

world.effects.setSky(sky: Sky) => void

Example

world.effects.setSky({type: 'color', color: 'ffffff'})

getSky

Get the active sky.

world.effects.getSky() => Sky | undefined