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Studio Events Reference

Events are a core part of building dynamic and interactive experiences in Studio. This reference outlines the different types of events you can listen for in your projects.

Event Categories

  • XR Events: Events emitted by 8th Wall camera pipeline modules like reality and facecontroller, covering things like Image Target tracking, VPS location spawning, and Face detection.

  • General Events: Core world-level events triggered within Studio experiences, such as active space changes, model loading, animation loops, and audio playback events.

  • Camera Events: Events related to camera state changes, including active camera switches, XR camera attribute edits, and active camera entity changes.

  • Input Events: Events triggered by user interactions, including touch, gesture, and UI click events. Covers both simple taps and complex multi-touch gestures.

  • Physics Events: Events emitted when physical interactions occur between entities, such as collisions starting or ending.


Each event section provides:

  • A description of when the event is emitted
  • Properties (if any) passed with the event
  • Code examples showing how to listen for the event globally or on specific entities