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Material

Description​

This component creates a material on an entity with geometry.

Properties​

PropertyTypeDefaultDescription
rnumber0Red channel value of the material [0...255]
gnumber0Green channel value of the material [0...255]
bnumber0Blue channel value of the material [0...255]
textureSrcstring""The color map source, modulated by color (if set)
roughnessnumber0How rough the material appears [0...1]
roughnessMapstring""Green channel of this texture map resource the roughness, multiplied by the roughness number.
metalnessnumber0How metallic the material appears [0...1]
metalnessMapstring""Blue channel of this texture resource affects how metal the material appears.
normalScalenumber0How much the normal map (if set) affects the material [0...1]
normalMapstring""Normal map source of the texture.
opacitynumber0Overall alpha/transparency of the material [0...1]
opacityMapstring""Alpha/transparency mapped via a texture resource.
emissiveIntensitynumber0Overall intensity of the emissive map [0...1]
emissiveMapstring""Emissive strength mapped as a texture resource. Modulated by emissive color and intensity.
emissiveRnumber0Red channel emissive color of the material [0...255]
emissiveGnumber0Green channel emissive color of the material [0...255]
emissiveBnumber0Blue channel emissive color of the material [0...255]
sidestring""Which sides of faces will be rendered. Choose from front, back, or double.
blendingstring""Blending to use when displaying objects with this material. Choose from no, normal, additive, subtractive, and multiply.
repeatXnumber0How many times a texture is repeated across a material on the X axis.
repeatYnumber0How many times a texture is repeated across a material on the Y axis.
offsetXnumber0How much a texture is offset across a material on the X axis.
offsetYnumber0How much a texture is offset across a material on the Y axis.
depthTestbooleantrueWhether to test depth when rendering this material
depthWritebooleantrueWhether rendering this material impacts the depth buffer
wireframebooleanfalseRender geometry as wireframe.

Functions​

Get​

Returns a read-only reference.

Example

ecs.Material.get(world, component.eid)

Set​

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.Material.set(world, component.eid, {
r: 255,
g: 0,
b: 0
})

Mutate​

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.Material.mutate(world, component.eid, (cursor) => {
cursor.roughness = 0.8;
cursor.wireframe = true;
return false;
})

Remove​

Removes the component from the entity.

Example

ecs.Material.remove(world, component.eid)

Has​

Returns true if the component is present on the entity.

Example

ecs.Material.has(world, component.eid)

Reset​

Adds, or resets the component to its default state.

Example

ecs.Material.reset(world, component.eid)

Advanced Functions​

Cursor​

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.Material.cursor(world, component.eid)

Acquire​

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.Material.acquire(world, component.eid)

Commit​

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.Material.commit(world, component.eid)
ecs.Material.commit(world, component.eid, false)

Dirty​

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.Material.dirty(world, component.eid)