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Quaternion

Description​

This component controls how the entity is rotated.

Properties​

PropertyTypeDefaultDescription
xnumber0x coordinate
ynumber0y coordinate
znumber0z coordinate
wnumber0w coordinate

Functions​

Get​

Returns a read-only reference.

Example

ecs.Quaternion.get(world, component.eid)

Set​

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.Quaternion.set(world, component.eid, {
x: 0,
y: 0,
z: 0,
w: 0
})

Mutate​

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.Quaternion.mutate(world, component.eid, (cursor) => {
cursor.x = 1;
cursor.y = 1;
cursor.z = 1;
cursor.w = 1;
return false;
})

Remove​

Removes the component from the entity.

Example

ecs.Quaternion.remove(world, component.eid)

Has​

Returns true if the component is present on the entity.

Example

ecs.Quaternion.has(world, component.eid)

Reset​

Adds, or resets the component to its default state.

Example

ecs.Quaternion.reset(world, component.eid)

Advanced Functions​

Cursor​

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.Quaternion.cursor(world, component.eid)

Acquire​

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.Quaternion.acquire(world, component.eid)

Commit​

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.Quaternion.commit(world, component.eid)
ecs.Quaternion.commit(world, component.eid, false)

Dirty​

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.Quaternion.dirty(world, component.eid)