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SchattenMaterial

Beschreibung

Diese Komponente erstellt ein Material, das nur Schatten auf ein Objekt mit Geometrie rendert.

Eigenschaften

EigenschaftTypStandardBeschreibung
rNummer0Wert des roten Kanals des Materials [0...255]
gNummer0Grüner Kanalwert des Materials [0...255]
bNummer0Wert des blauen Kanals des Materials [0...255]
OpazitätNummer0Gesamt-Alpha/Transparenz des Materials [0...1]
SeiteString'Vorderseite'Welche Seiten von Flächen gerendert werden. Wählen Sie zwischen Vorderseite, Rückseite oder doppelt.
depthTestbooleantrueob beim Rendern dieses Materials die Tiefe getestet werden soll
depthWritebooleantrueob sich das Rendern dieses Materials auf den Tiefenpuffer auswirkt

Funktionen

Get

Returns a read-only reference.

Example

ecs.ShadowMaterial.get(world, component.eid)

Set

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.ShadowMaterial.set(world, component.eid, {
r: 0,
g: 0,
b: 0,
opacity: 0.5
})

Mutate

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.ShadowMaterial.mutate(world, component.eid, (cursor) => {
cursor.opacity = 0.5;
cursor.r = 128;
cursor.g = 128;
cursor.b = 128;
return false;
})

Remove

Removes the component from the entity.

Example

ecs.ShadowMaterial.remove(world, component.eid)

Has

Returns true if the component is present on the entity.

Example

ecs.ShadowMaterial.has(world, component.eid)

Reset

Adds, or resets the component to its default state.

Example

ecs.ShadowMaterial.reset(world, component.eid)

Advanced Functions

Cursor

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.ShadowMaterial.cursor(world, component.eid)

Acquire

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.ShadowMaterial.acquire(world, component.eid)

Commit

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.ShadowMaterial.commit(world, component.eid)
ecs.ShadowMaterial.commit(world, component.eid, false)

Dirty

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.ShadowMaterial.dirty(world, component.eid)