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time

Description​

This library includes properties and functions that handle time management.

Properties​

world.time.elapsed​

The number of milliseconds the world has been running for, excluding time spent while the world was paused.

world.time.delta​

The number of milliseconds since the previous frame, excluding time jumps due to being paused.

world.time.absolute​

The number of milliseconds that have elapsed since the world was created.

world.time.absoluteDelta​

The number of milliseconds since the last frame, including large jumps of time if the world is resuming after being paused.

Functions​

setTimeout​

Executes a function once after a specified delay.

world.time.setTimeout(callback: function, delay: number) // -> Timeout

clearTimeout​

Stops a previously set timeout or interval, preventing the specified function from executing if the delay hasn’t yet passed.

world.time.clearTimeout(timeout: Timeout) // -> void

setInterval​

Executes a function repeatedly at specified time intervals.

world.time.setInterval(callback: function, interval: number) // -> Interval