time
Description​
This library includes properties and functions that handle time management.Properties​
world.time.elapsed​
The number of milliseconds the world has been running for, excluding time spent while the world was paused.
world.time.delta​
The number of milliseconds since the previous frame, excluding time jumps due to being paused.
world.time.absolute​
The number of milliseconds that have elapsed since the world was created.
world.time.absoluteDelta​
The number of milliseconds since the last frame, including large jumps of time if the world is resuming after being paused.
Functions​
setTimeout​
Executes a function once after a specified delay.
world.time.setTimeout(callback: function, delay: number) // -> Timeout
clearTimeout​
Stops a previously set timeout or interval, preventing the specified function from executing if the delay hasn’t yet passed.
world.time.clearTimeout(timeout: Timeout) // -> void
setInterval​
Executes a function repeatedly at specified time intervals.
world.time.setInterval(callback: function, interval: number) // -> Interval