Zum Hauptinhalt springen

Components

Introduction​

In Niantic Studio, Components define the behavior and characteristics of entities. Each Component is a reusable block of functionality that can be attached to an entity, allowing it to exhibit specific behaviors or properties. Components might define visual appearance, physical properties, input handling, or custom game logic. By combining multiple Components, you can create complex entities with rich behavior.

Components​

Components are the building blocks that give entities their functionality. While an entity represents a blank object, Components define how that object interacts with the world, looks, or behaves. In Niantic Studio, you can use built-in Components or create your own custom Components to define unique behaviors for your game.