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Animation

Introduction​

This section provides guidance for setting up custom animations on entities. These are animations that transform some element of the entity over time, such as position, scale, or a property of some component on the entity. Note: This section deals with creating animations in Studio and working with Studio’s core animation system–if you’re looking for guidance on working with a GLTF model file's built-in animations see the Models guide.

Components are provided for procedural animation, and can be split into two types:

  1. Transition
  2. Relationship

Transition Animations​

These animations transition an object from one state to another over time. There will be a 'from' and 'to' state, and the animation can either finish or be set to loop.

Position Animation​

Animate the position of a target object

Scale Animation​

Animate the scale vector of a target object

Rotate Animation​

Animate the rotation of a target object

Custom Vec3 Animation​

Animate the named 3D vector attribute on a target object

Custom Property Animation​

Animate a single number property on the attributes of a target object

Relationship Animations​

These are animations that express a relationship between an object and a target. When running, they maintain that relationship for the object that they are attached to.

Follow Animation​

Maintain distance to a given target or point

Look At Animation​

Maintain orientation to face a given target or point

Adding an Animation​

Animations can be added to the entity via the editor or in code. Adding them in the editor is done via the "New Component" button:

animation-component.png

Animations can also be added via code, using the component’s import name.