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Camera

Introduction​

This section provides guidance on setting up the Camera. The Camera component system allows you to create and control the camera view.

Adding a Camera​

A camera is provided by default in a new Studio project, however you can also add a Camera to a scene using the + Object dropdown on the Space Hierarchy. Additionally, a camera can be added to an entity via Studio’s Add Component interface or in code.

camera-new-object.png

Changing the Active Camera​

Click the Set Active Camera button on the Camera's properties.

camera-set-active.png

Changing the Camera Type​

There are three types of Cameras in Studio: 3D only, Face, and World. Each of these camera types will have different settings. A Face or a World Camera is necessary for AR experiences. To learn more about building AR experiences see the XR guides section.