Audio | Defines the audio behavior of an entity. |
BoxGeometry | Defines the geometry of an entity. |
Camera | Defines the camera behavior. |
CapsuleGeometry | Defines the geometry of an entity. |
CircleGeometry | Defines the geometry of an entity. |
Collider | Defines the physics collision behavior of an entity. |
ConeGeometry | Defines the geometry of an entity. |
CylinderGeometry | Defines the geometry of an entity. |
GltfModel | Used to manage 3D models. |
Hidden | Used to show and hide entities. |
Light | Defines lighting behavior of an entity. |
Material | Defines the material properties for an entity. |
PlaneGeometry | Defines the geometry of an entity. |
Position | Defines the position of an entity. |
Quaternion | Defines the rotation of an entity. |
Scale | Defines the scale of an entity. |
Shadow | Defines the shadow behavior of an entity. |
ShadowMaterial | Defines the shadow behavior of an entity. |
SphereGeometry | Defines the geometry of an entity. |
TetrahedronGeometry | Defines the geometry of an entity. |
Ui | Allows you to create floating or screen overlay UI. |
CustomPropertyAnimation | Animate a single number property on the attributes of a target object |
PositionAnimation | Animate the position of a target object |
ScaleAnimation | Animate the scale vector of a target object |
RotateAnimation | Animate the rotation of a target object |
RingGeometry | Defines the geometry of an entity. |
CustomVec3Animation | Animate the named 3D vector attribute on a target object |
FollowAnimation | Follow a target object at the given distance. |
LookAtAnimation | Maintain orientation to face a given target or point. |
ParticleEmitter | Add a particle system to an entity. |