vec3
Interface representing a 3D vector. A 3D vector is represented by (x, y, z) coordinates, and can represent a point in space, a directional vector, or other types of data with three ordered dimensions. 3D vectors can be multiplied by 4x4 matrices (Mat4) using homogeneous coordinate math, enabling efficient 3D geometry computation. Vec3 objects are created with the ecs.math.vec3 Vec3Factory, or through operations on other Vec3 objects.
Source
The Vec3Source interface represents any object that has x, y, and z properties and hence can be used as a data source to create a Vec3. In addition, Vec3Source can be used as an argument to Vec3 algorithms, meaning that any object with {x: number, y: number, z: number} properties can be used.
Properties
Vec3 has the following enumerable properties:
readonly x: number
Access the x component of the vector.
readonly y: number
Access the y component of the vector.
readonly z: number
Access the z component of the vector.
Factory
from
Create a Vec3 from a Vec3, or other object with x, y properties.
ecs.math.vec3.from({x, y}: {x: number, y: number, z: number}}) // -> vec3
one
Create a vec3 where all elements are set to one. This is equivalent to vec3.from({x: 1, y: 1, z: 1})
.
ecs.math.vec3.one() // -> vec3
scale
Create a vec3 with all elements set to the scale value s. This is equivalent to vec3.from({x: s, y: s, z: s})
.
ecs.math.vec3.scale(s: number) // -> vec3
xyz
Create a Vec3 from x, y, z values. This is equivalent to vec3.from({x, y, z})
.
ecs.math.vec3.xyz(x: number, y: number, z: number) // -> vec3
zero
Create a vec3 where all elements are set to zero. This is equivalent to vec3.from({x: 0, y: 0, z: 0})
.
ecs.math.vec3.zero() // -> vec3
Immutable
The following methods perform computations based on the current value of a Vec3, but do not modify its contents. Methods that return Vec3 types return new objects. Immutable APIs are typically safer, more readable, and less error-prone than mutable APIs, but may be inefficient in situations where thousands of objects are allocated each frame.
If garbage collection impacts performance, consider using the Mutable API described below.
clone
Create a new vector with the same components as this vector.
existingVec3.clone() // -> vec3
cross
Compute the cross product of this vector and another vector.
existingVec3.cross(v: Vec3Source) // -> vec3
data
Access the vector as a homogeneous array (4 dimensions).
existingVec3.data() // -> number[]
distanceTo
Compute the Euclidean distance between this vector and another vector.
existingVec3.distanceTo(v: Vec3Source) // -> vec3
divide
Element-wise vector division.
existingVec3.divide(v: Vec3Source) // -> vec3
dot
Compute the dot product of this vector and another vector.
existingVec3.dot(v: Vec3Source) // -> vec3
equals
Check whether two vectors are equal, with a specified floating point tolerance.
existingVec3.equals(v: Vec3Source, tolerance: number) // -> boolean
length
Length of the vector.
existingVec3.length() // -> number
minus
Subtract a vector from this vector.
existingVec3.minus(v: Vec3Source) // -> vec3
mix
Compute a linear interpolation between this vector and another vector v with a factor t such that the result is thisVec * (1 - t) + v * t. The factor t should be between 0 and 1.
existingVec3.mix(v: Vec3Source, t: number) // -> vec3
normalize
Return a new vector with the same direction as this vector, but with a length of 1.
existingVec3.normalize() // -> vec3
plus
Add two vectors together.
existingVec3.plus(v: Vec3Source) // -> vec3
scale
Multiply the vector by a scalar.
existingVec3.scale(s: number) // -> vec3
times
Element-wise vector multiplication.
existingVec3.times(v: Vec3Source) // -> vec3
Mutable
The following methods perform computations based on the current value of a Vec3, and modify its contents in place. They are parallel to methods in the mutable API above. Methods that return Vec3 types return a reference to the current object for convenient method chaining. Mutable APIs can be more performant than Immutable APIs, but are typically less safe, less readable, and more error-prone.
SetCross
Compute the cross product of this vector and another vector. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setCross(v: Vec3Source) // -> vec3
setDivide
Element-wise vector division. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setDivide(v: Vec3Source) // -> vec3
setMinus
Subtract a vector from this vector. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setMinus(v: Vec3Source) // -> vec3
setMix
Compute a linear interpolation between this vector and another vector v with a factor t such that the result is thisVec * (1 - t) + v * t. The factor t should be between 0 and 1. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setMinus(v: Vec3Source, t: number) // -> vec3
setNormalize
Set the vector to be a version of itself with the same direction, but with length 1. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setNormalize() // -> vec3
setPlus
Add two vectors together. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setPlus(v: Vec3Source) // -> vec3
setScale
Multiply the vector by a scalar. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setPlus(s: number) // -> vec3
setTimes
Element-wise vector multiplication. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setTimes(v: Vec3Source) // -> vec3
setX
Set the Vec3's x component. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setX(v: number) // -> vec3
setY
Set the Vec3's y component. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setY(v: number) // -> vec3
setZ
Set the Vec3's z component. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setZ(v: number) // -> vec3
Set
The following methods set the value of the current Vec3 object without regard to its current content, replacing whatever was there before.
makeOne
Set the Vec3 to be all ones. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.makeOne() // -> vec3
makeScale
Set the Vec3 to have all components set to the scale value s. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.makeScale(s: number) // -> vec3
makeZero
Set the Vec3 to be all zeros. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.makeZero() // -> vec3
setFrom
Set this Vec3 to have the same value as another Vec3 or other object with x and y, and z properties. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setFrom(source: Vec3Source) // -> vec3
setXyz
Set the Vec3's x, y, and z components. Store the result in this Vec3 and return this Vec3 for chaining.
existingVec3.setFrom(x: number, y: number, z: number) // -> vec3