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Image Targets

Introduction

Image Targets allow you to set a flat, cylindrical or conical shape as a trigger or marker to overlay AR content.


Enabling Image Targets

To enable image targets in your project, you must use a World camera.

  1. Select the Camera in your scene
  2. Set the Type to World

Adding Image Targets

Upload the Image Target

Locate the Image Targets panel at the bottom left of the Studio Interface. Click on the ( + ) to add a flat, cylindrical, or conical image target.

Configuring the Image Target

Customize the image target's tracking region and metadata.

Testing the Image Target

Scan the QR code to test the quality and tracking of your uploaded image target.

Adding the Image Target Entity

You can add an image target to your scene by creating an Image Target entity.
To do this, click ( + ) in the Scene Hierarchy and select Image Target.

Linking the Image Target

Link the image target entity to an uploaded image target.


Using Image Targets

When you add an image target to your project, an image target mesh will appear so that you can align and position other 3D content against the image target.


Simulating Image Targets

Studio’s Simulator allows you to test your image target experience remotely by simulating movement using WASD controls.

Using the Simulator with Image Targets

To simulate movement and content placement around an image target added to your scene:

  1. Make sure your Camera Settings are set to World
  2. Press Play to open the Simulator
  3. Use the Simulator environment options (bottom left selector) to find your desired Image Target
  4. Use the WASD keyboard shortcuts to simulate movement. (You must first click on the Simulator panel before using the keyboard)

Movement Keys:

  • W = Forward
  • A = Left
  • S = Backward
  • D = Right
  • Q = Up
  • E = Down

Moving around the image target with WASD will trigger the Image Found event to simulate successful image target tracking.