VPS
Introducción
With Niantic’s Visual Positioning System (VPS), developers can create rich Location AR experiences that overlay virtual content on the physical world. WebAR content can be anchored to real-world locations, enabling virtual objects to interact with their physical surroundings. This makes the AR experience feel more personal, meaningful, and immersive, and gives users new reasons to explore the world around them.
VPS in Studio is in Beta, and you may experience issues related to using Locations in assets within Studio’s Editor and Simulator. Please see the VPS Known Issues & FAQ section for more information.
In Studio, there are several tools and features that support you in building Location AR (or VPS-enabled) experiences.
- Geospatial Browser: Search, preview, and select from different locations that are VPS-enabled using the Geospatial Browser. More detail in the Using Geospatial Browser section below.
- Locations in Studio: In the Scene Hierarchy, “Locations” are a type of entity that allow for real-world based content positioning and configuration, when objects are added as child objects. These location assets serve as a visual guide to accurately position content, effects, and interactions about your scene, or can be used as texture/3D model, included as an asset in the scene. More detail in the Developing Location AR Experiences below.
- Location AR Simulator: In the Simulator options menu, you can select the Location added to your project, and you can view and move about your location AR experience as it plays. More detail in the Simulating Location AR Experiences below.
For creating new locations where you want to enable Location AR, we recommend developers use the Scaniverse App. More detail on using Scaniverse and requesting new locations for VPS-enablement can be found in the Creating New VPS-enabled Locations section below.
Using the Geospatial Browser
What sets Niantic VPS apart is its growing global map over over 600,000 VPS-activated locations, curated from millions of scans community-submitted from Niantic’s developers and players. These human-centric locations are optimized for high-fidelity interactions and immersive AR experiences. Each location’s mesh is created by combining dozens of individual scans to form a detailed, high-quality 3D model. And with new locations added weekly, the map is constantly expanding. Use the Geospatial Browser available within Studio to search these locations.
The Geospatial Browser (GSB) can be accessed from within your Project by selecting the map icon at the top right of the Viewport. Using the expanded GSB you can search to find VPS-activated Locations. Selecting a VPS-activated location will display the 3D mesh of the location so you can verify you have selected the correct location and add it to your project.
By default, ALL locations whether VPS-activated or pending VPS activation will show up when initially searching within the Geospatial Browser. Use the Filter option > Status if you want to hide locations that are not yet activated.
If the location you'd like to use in your project is not available as a VPS Location, you can create the location by following the instructions in the Create New Location section.
Select Add Location in the detail view to add the location to your project.
Location Filtering
In the Geospatial Browser you will see different search filters you can apply, like size (Playable area, Category, and VPS Status).
Status: Refers to the Location's ability to localize at any time. After a Location has been VPS activated, Niantic provides a quality rating in the Geospatial browser: Fair Quality or Good Quality. Locations with several scans in all types of lighting tend to have a higher quality. By default, ALL locations whether VPS-activated or pending activation will show up when initially searching within the Geospatial Browser. Use the Status filter options if you want to hide locations that are not yet activated.
Note: Quality rating is an automated process and may not reflect the actual performance of the Location. La mejor forma de determinar la calidad es probarlo usted mismo.
Location Details
When selecting a Location in the Geospatial Browser, you can learn more about its VPS Quality rating, as well as if its a Publicly Available Location versus Pending.
Type: In the Geospatial Browser, you will see three different types of Locations.
Tipo | Icono | Descripción |
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Público | Las ubicaciones "públicas" han sido aprobadas por el equipo de confianza y seguridad de Niantic y han cumplido los criterios de seguridad y accesibilidad pública requeridos. Estas Ubicaciones pueden utilizarse en proyectos publicados. | |
Pendiente | "Pendientes" Las ubicaciones están siendo revisadas por el equipo de Confianza y Seguridad de Niantic para determinar si cumplen los criterios requeridos de seguridad y accesibilidad pública. **Las ubicaciones pendientes pueden escanearse y activarse mientras se espera a que finalice la revisión. | |
Rechazado | Las Ubicaciones "Rechazadas" pueden no haber superado la revisión de Confianza y Seguridad de Niantic, ser un duplicado de una Ubicación existente o previamente rechazada, o no estar permitidas por Niantic por otro motivo. Estas Ubicaciones no pueden añadirse a los proyectos. | |
Prueba | "Solo podrás acceder a las ubicaciones de prueba desde tu espacio de trabajo si escaneas la ubicación con la aplicación Wayfarer de Niantic. Las ubicaciones de las pruebas están pensadas para su uso durante el desarrollo y no pueden incluirse en un proyecto publicado. |
For questions or issues related to creating VPS Locations, or to check the status of existing and existing Location, please contact support@lightship.dev
Location Status: In the Geospatial Browser, you will see five different statuses for VPS Locations:
En el Navegador Geoespacial, verá cinco estados diferentes para las Ubicaciones VPS:
Estado | Icono | Descripción |
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No activado | Las ubicaciones con el estado "No activado" no han recibido ninguna exploración. Deben enviarse un mínimo de 10 escaneos viables para la ubicación antes de que pueda solicitar la activación. Después de enviar un escaneado, el estado de la ubicación cambiará a "Escaneando". | |
Escaneando | Las ubicaciones con el estado "Escaneando" han recibido al menos un escaneado. Deben enviarse un mínimo de 10 escaneos viables para la ubicación antes de que pueda solicitar la activación. | |
Procesando | ![]() | Las ubicaciones con el estado "En proceso" han recibido una solicitud de activación y mostrarán el estado "En proceso" hasta que el proceso de activación haya finalizado. Normalmente, una solicitud de activación se completa en 4 horas. Recibirá un correo electrónico cuando se complete el proceso. |
Activo | Las ubicaciones con un estado "Activo" están disponibles para ser utilizadas en proyectos para crear contenido WebAR utilizando VPS para Web. | |
Fallado | Las ubicaciones con el estado "Fallido" han encontrado un problema durante el proceso de activación. Esto puede deberse a varios factores, como la inadecuación de la ubicación para el VPS, escaneos insuficientes o datos corruptos. Desafortunadamente esto significa que esta Ubicación no puede ser usada para crear contenido WebAR usando VPS. Le animamos a que busque una nueva ubicación para su proyecto del 8º Muro. |
Si tiene preguntas o problemas relacionados con la exploración de ubicaciones, la activación o el estado, póngase en contacto con support@lightship.dev
Alignment Warning: The unaligned warning can happen for various reasons and means localization against the mesh can not be guaranteed. Although the mesh may work well for localization, the warning indicates the mesh is experimental and should be used at your own risk. Note: All test scans are unaligned. If the location you'd like to use in your project is not available as a VPS Location, you can create the location by following the instructions in the Create New Location section.
Developing VPS Experiences
When you add a VPS-activated Location to your project you will see the Location appear in your Scene Hierarchy. Once you have a Location in your project, you can inspect the details of that location using the right panel. A location mesh will appear so that you can align and position other 3D content against the location.
Location Entities
In order for objects in the scene to be properly aligned to the location after localization, the objects must be added as children to the Location Entity.
Locations are a unique type of entity within Studio. These locations come with a visual 3D mesh in the Viewport for the purposes of content placement and testing, but do not actually add a mesh asset into your project.
In the Inspector view you can see Location details like Status, Type, Quality, Identifiers, and the available corresponding GLB mesh asset for download. More on using Location GLB file below.
Other entities can be added as child objects to a Location object. For any content that should only appear after localization, you must add it as a child entity.
Studio’s default components, like Mesh, Physics Colliders, etc., will not be compatible with the Location entity. Do not try to add them to the Location entity directly as you may experience runtime issues with VPS-enablement, localization, or content interactions.
Location GLB
A Location object gives you the option to download a GLB file (mesh) directly which you can bring into your scene as an asset. You might use the asset to set up occluders, create overlay texture effects, or create physics layers. The GLB download function gives you the option to download with a texture or without.
Some VPS-enabled locations with a large surface area, may have very large GLB file sizes, over 50 MB. This can be problematic for performance especially when there are many other assets or large assets in the scene. During the beta, we are continuing to optimize file sizes across locations to reduce the sizes of existing and future mesh GLB files. However be mindful of the file size of the GLB download when using it as an asset within the project.
In some cases you may want to bring the GLB into a third party 3D editing tool like Maya or Blender.
IMPORTANT: The origin of this 3D model is the origin of the Location. Do not reset the origin or your content will not be aligned.
Location Events
8th Wall emits events at various stages in the Project Location lifecycle (e.g. scanning, found, updated, lost, etc). Please see the API reference for specific instructions on handling these events in your web application.
Enabling Location AR for End Users
In order to enable VPS to run, your Camera’s settings must be updated.
Simulating Location AR Experiences
With the Simulator in Studio, you can test your experiences remotely without ever leaving your desktop. Studio's Simulator allows you to simulate movement within your scene using simple WASD and orbit controls to see how WebAR elements interact with the real-world environment and ensure everything works as expected before deployment. This capability reduces iteration time and makes refining the experience easier.
When refreshing the Simulator on a Location, you may see a white screen. If this happens you will need to refresh again to get back to the Location view.
Using the Simulator with VPS-Enabled Locations
To Simulate movement and content placement at a Location added to your scene:
- Make sure your Camera Settings are set to World with VPS enabled. See Camera settings for VPS above.
- Press Play to open the Simulator
- Use the Simulator environment options (bottom left selector) to find your desired Project Location.
- To Simulate VPS, use the Location Found event to simulate successful localization. IMPORTANT: child objects of the Location entity you are simulating will NOT appear until the Location Found event is fired. You can use other Location & Mesh Events to simulate other scenarios (like Location Lost). For more information on VPS events see the Location Events API section.
- Non-Manual Localization (de-selecting Manual Events) is not supported in the Simulator at this time, but is coming soon.
- Both WASD keyboard shortcuts and Orbit controls are available to simulate movement. You must first click on the Simulator panel, and then you can use the Keyboard shortcuts and orbit controller.
- W = Forward
- A = Left
- S = Backward
- D = Right
- Q = Up
- E = Down
For certain locations you may not see the Location appear in the Simulator. Some VPS meshes are offset far from the origin, and or out of view initially in the Simulator. Use the Orbit controls to move around to find your Location mesh in the case where you see a black screen. For additional tips, tricks and known issues see the VPS Known Issues and FAQ section below.
Create New VPS-Enabled Locations
Scaniverse for Niantic Developers is available in Beta on iOS devices. Android support is coming soon.
- Click on an open spot on the map to select where you’d like to create a new VPS Location. See VPS Location Requirements to learn more about choosing a good spot to create a VPS Location.
- Click the Create Public Location to start the location creation process. Public Locations are accessible to all developers and people using their projects. When adding a new Public Location, please consider the following guidelines:
- Public Locations should be permanent physical, tangible, and identifiable places or objects.
- Public Locations should be safe and publicly accessible by pedestrians.
- Make sure to include accurate information in the title, description, and photo to help your users find the location.
Workspaces on the Pro plan will also have the option to Create Private Location. Private Locations will only be visible and accessible to your workspace and its projects. Private Locations are a premium feature for developers that need to create special access-controlled or temporary VPS experiences.
- Comprobar si hay duplicados: Antes de crear una nueva Ubicación, es necesario que compruebe que su Ubicación no existe ya. Compare your desired Location to others already on the map to ensure that you are not creating a duplicate. If this is not a duplicate Location, you must check the My Location is not a duplicate box and click on the Next button to continue.
- Add Location Information: Location metadata will be visible to developers using the Geospatial Browser and can be visible to end-users. Remember that Niantic's Trust & Safety team uses the information you provide to determine whether the Location meets our criteria to be made publicly available. Once you have added the following information for the Location you are trying to create, click on the Submit button:
- Título (125 caracteres)
- Descripción (250 caracteres)
- Categoría (1 o más)
- Imagen (si está disponible)
- Use Scaniverse iOS App to complete the Location Creation process.
Scaniverse for Niantic Developers (iOS Beta)
Scaniverse for Niantic Developers is available in Beta on iOS devices. Android support is coming soon.
Actualmente estamos ejecutando una versión beta de Scaniverse para desarrolladores de Niantic, que integra a la perfección el navegador geoespacial (GSB) con la galardonada experiencia de escaneado de Scaniverse. Esta dirección agiliza considerablemente los flujos de trabajo de los desarrolladores en torno a la navegación por el mapa, la adición de ubicaciones y, por supuesto, la exploración de :
- We’ve made the Geospatial Browser (GSB) mobile-friendly so that it can be effectively used within a Scaniverse to browse the map, inspect locations, add locations, and request VPS activation.
- Simplified login flow using a simple QR code code that links Scaniverse with your 8th Wall account.
- Hemos adoptado la interfaz de usuario de Scaniverse para facilitar la creación y carga de escaneados.
- Hemos habilitado la localización de pruebas en ubicaciones activadas por VPS dentro de Scaniverse
- We’ve integrated our latest improvements to map filtering to make it easier than ever to find the location(s) you are looking for
Los desarrolladores de 8th Wall con dispositivos iOS pueden probar ya la beta siguiendo las instrucciones que se indican a continuación.
Vinculación de Scaniverse con el navegador geoespacial (GSB)
Prerequisite: Install Scaniverse from the iOS App Store. Support for Android devices is coming soon.
- Accede a tu cuenta de 8th Wall desde tu ordenador. Abra el Explorador geoespacial (GSB), seleccione cualquier ubicación en el mapa y, a continuación, seleccione Ver detalles. En la esquina inferior derecha de la tarjeta de detalles de la ubicación , pulse Generar código QR. Aparecerá un código QR.
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Escanea el código QR con tu aplicación Cámara. Abre la aplicación Cámara de tu teléfono y apunta al código QR.
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Pulse sobre el enlace Scaniverse que aparece. This will link Scaniverse with your 8th Wall developer account. This only needs to be done once.
infoMake sure to allow www.8thwall.com to use your current location when prompted; this is required for proper operation of the GSB interface.
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Una vez que haya vinculado Scaniverse a GSB, podrá volver a la pantalla GSB en cualquier momento pulsando el botón GSB en la cinta inferior de la aplicación Scaniverse. Tenga en cuenta que puede desvincular Scaniverse de GSB en cualquier momento accediendo al menú Configuración y desactivando la opción **Modo desarrollador de Niantic **.
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Todos los escaneos que hayas realizado fuera del Modo Desarrollador de Niantic seguirán siendo accesibles cuando vincule/desvincule Scaniverse con GSB.
Navegar por el mapa GSB en Scaniverse
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Pulsando sobre el icono Persona podrá seleccionar su 8º Espacio de Trabajo en la Pared.
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Si pulsa el botón cargar podrá seleccionar la ubicación de los escaneos que desea cargar. Note that only scans that originate from Niantic Developer Mode (using the Add Scans or Test Scan options) can be uploaded to Niantic for VPS activation purposes.
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Si pulsa el botón Plus podrá crear nuevas ubicaciones y realizar exploraciones de prueba.
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Al pulsar el botón Capas se activará la vista por satélite del mapa.
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Al tocar el botón Reticule, el mapa se centrará en su ubicación.
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Si pulsa el botón Brújula, el mapa volverá a su orientación por defecto, norte arriba.
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El botón Controles le permitirá aplicar filtros a las localidades que aparecen en el mapa en función de su tamaño, categoría o estado de activación.
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El botón Lupa le permitirá buscar en el mapa.
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Al pulsar el botón X se cerrará el GSB y volverá a la pantalla de inicio de Scaniverse.
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Al seleccionar una ubicación en el mapa aparecerá una pantalla de Previsualización, que puede pulsarse para obtener más detalles en .
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Si ha seleccionado una localización activada por VPS, puede pulsar el botón Probar VPS para verificar que la localización funciona.
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Para crear una exploración y añadirla a una ubicación concreta, pulse el botón Añadir exploraciones de la ubicación correspondiente en . Tenga en cuenta que debe estar cerca de la ubicación para que la opción Añadir exploraciones esté disponible.
Crear y cargar escaneos
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El botón Grabar se utiliza para iniciar y detener el proceso de escaneado.
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El botón Pausa puede utilizarse para suspender temporalmente el proceso de escaneado si se desea.
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La pantalla Tiempo indica la duración de la exploración actual. Se requiere una duración mínima de 15 segundos para que un escaneo sea viable para su carga con fines de desarrollo VPS. Lo ideal es una exploración de 30-60 segundos (las exploraciones de más de 60 segundos se dividen en varias partes para procesarlas en ).
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Si pulsa el botón X volverá a la pantalla de inicio de Scaniverse.
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Cuando haya completado un escaneo, podrá inspeccionar una Malla de Revisión de la escena que capturó.
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Si está satisfecho con su escaneado, puede cargarlo inmediatamente pulsando el botón **Cargar escaneado de **.
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También puede elegir Descargar más tarde si desea utilizar una conexión WiFi (recomendado).
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Si no está satisfecho con su escaneado, puede descartarlo pulsando el botón Borrar.
On the Map page, select a VPS Location to add a scan to a public Location (1), or select Scan to add a test scan to your workspace (2).
Procesar los escaneos puede llevar entre 15 y 30 minutos. Once processed, scans will populate in the Geospatial Browser.
Issues related to scanning or processing should be directed to support@lightship.dev.
Técnica de escaneado
Las ubicaciones activadas por VPS escaneadas no deben tener más de 10 metros de diámetro alrededor de la ubicación. Por ejemplo, una estatua típica funcionaría como una Ubicación activada por VPS. Un edificio entero, sin embargo, no lo haría. Una cara o un puerta/entrada a un edificio podría funcionar. We recommend sticking with smaller areas to start (e.g. a desk, statue, or mural).
Antes de escanear, sea consciente de su entorno y asegúrese de que tiene derecho a acceder al lugar que está escaneando.
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Check the area to be scanned and the surroundings of the scanned object to determine if there are any obstacles and to select a scanning route. It is necessary to plan the route you intend to use for scanning before starting the procedure.
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Asegúrese de que du cámara está enfocada. Las sacudidas de la cámara pueden afectar negativamente a la reconstrucción 3D. Mantenga su teléfono lo más cerca posible a sí mismo para evitar el desenfoque. Camine alrededor del objeto que está escaneando en lugar de quedarse en un sitio y mover el teléfono.
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Camine a un ritmo de paseo lento y natural. Muévase lenta y suavemente durante la exploración. No se recomiendan los cambios bruscos de dirección. Muévase lenta y suavemente con los pies en el suelo. Si escanea en en un entorno oscuro, es aún más importante que se muevas lenta y suavemente. Mueva el teléfono contigo mientras se mueve (piense en caminar como un cangrejo).
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VPS La ubicación debe ser siempre el punto central. In order for us to build the map, it's important to focus on the VPS Location and capture the full 360° orbit of it. If it is not safe or not possible to get 360° coverage, capture as much as you can.
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Varíe la distancia/ángulo (0-10 m o 0-35 pies). In order for the 3D map to work well in different scenarios, it’s important that we capture the environment around the Location and have a variety of different scans. Es importante variar la distancia y los ángulos al explorar la Ubicación.
Vídeo de la técnica recomendada de escaneado de ubicaciones VPS:
Cosas que debe evitar al escanear
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Evite escanear cuando el entorno no sea seguro, por ejemplo, en medio de la carretera, o en un parque infantil con niños.
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Avoid scanning while the Location is too far away (>10m or 35ft) or too big to focus your camera on.
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Evite escanear mientras da un paseo casual o hace footing. It is important to keep the Location as your focal point at all times.
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Evite apuntar con el teléfono a objetos muy brillantes, como una luz fluorescente o el sol.
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Evite no moverse o moverse demasiado rápido mientras explora. Los movimientos bruscos provocarán desplazamientos en la reconstrucción.
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Evite escanear si su teléfono se calienta demasiado. Si la temperatura del aparato aumenta demasiado, el rendimiento del aparato se reducirá mucho, lo que afectará negativamente al escaneado.
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Evite subir escaneos que parezcan incompletos o no representativos de lo que intenta escanear.
VPS Known Issues & FAQ
VPS in Studio Known Issues:
- For certain locations you may not see the Location appear initially in the Simulator. Some VPS meshes are offset far from the origin, and out of view initially in the Simulator. Use the Orbit controls or WASD keyboard shortcuts to move around to find your Location mesh in the case where you see a black screen. View more details in the Simulating Location AR Experiences section.
- When refreshing the Simulator on a Location, you may see a white screen. If this happens you can refresh a second time to get back to the Location view. View more details in the Simulating Location AR Experiences section.
- For some VPS-enabled locations, usually ones that are large in surface area, the corresponding GLB mesh file size may be very large, over 50 MB. This can be problematic for performance especially when there are many other assets or large assets in the scene. During the beta, we are continuing to optimize file sizes across locations to reduce the sizes of existing and future mesh GLB files. However be mindful of the file size of the GLB download when using it as an asset within the project. View more details in the Developing VPS Experiences section.
- Currently, the Scaniverse Create Location workflow is only available on iOS. Android is coming soon. View more details in the Create New VPS-Enabled Locations section.
¿Qué es Lightship VPS?
Lightship VPS (Sistema de Posicionamiento Visual) es un servicio en la nube que permite a las aplicaciones localizar el dispositivo de un usuario en ubicaciones del mundo real, permitiendo a los usuarios interactuar con contenidos de AR persistentes y potenciando nuevas experiencias inmersivas. El VPS determina la posición y orientación (pose) del dispositivo mediante haciendo referencia a los datos del mapa que existen en la nube de Niantic.
¿Cómo funciona el VPS?
When a device makes a call to the VPS service, the service receives a query image from the user's device along with their rough location (from GPS) as inputs and attempts to localize them using the map(s) that exist at that location. If localization is successful, then the service returns the device's position and orientation (pose) corresponding with the timestamp of the image that was transmitted. Because there is a time delay between when a VPS query image is captured and when a response is received from the VPS service, the device needs to have a motion tracking system in order to stay accurately localized while moving. When the VPS service returns a pose estimate to the device, the difference in pose from the device's tracking system is added to the localization response so that VPS can “keep up” with how the device moved while waiting for the server’s response to the VPS query.
¿Qué es un escaneo?
AR scans from players, developers, and surveyors are the fundamental ingredient used to create the Niantic Map: Niantic’s 3D map of the world. AR scans are recorded and uploaded using Niantic's AR scanning framework, which is a module used inside Pokemon Go, Ingress, and the Wayfarer App. Each AR scan consists of a series of video frames with supporting data from accelerometers and GPS sensors that construct a 3D model of the world from multiple 2D images. AR scans are used by Niantic to build maps and meshes of real-world locations.
¿Qué es un mapa?
In VPS parlance, a map is the data artifact that is used to localize your device when the VPS API is called. A map can be thought of as a function that takes a query image as input and then returns position and orientation (pose) as output. The map that corresponds to a given location is created from the scans that were uploaded at that location. Los mapas VPS no son legibles por humanos.
¿Qué es una malla?
En lenguaje VPS, una malla es un modelo 3D de un lugar u objeto del mundo real. Meshes provide a detailed representation of a physical space or object, and are useful for understanding what a location looks like, as a reference for authoring AR content, and for creating physics and occlusion effects. Like maps, meshes that correspond to a given location are created from the scans that were uploaded at that location. Las mallas son legibles tanto por humanos como por máquinas.
¿Dónde puedo utilizar VPS?
VPS está disponible en más de 150.000 lugares del mundo real, y cada día se añaden más lugares. In order for a location to be available on VPS, a sufficient amount of AR scan data must be uploaded at that location and the VPS activation process must be completed. Developers can add new locations to the map and request VPS activation of fully scanned locations using the Geospatial Browser.
¿Cómo funciona la activación del VPS?
For a location to be eligible for VPS activation, it must have at least 10 scans uploaded that pass minimum quality checks, and the time difference between the oldest and newest scans at the location must be at least 5 hours. These requirements ensure that the resulting maps and meshes are of sufficient quality and capture enough variation such that users will be able to localize reliably. The VPS activation process runs on Niantic's AR mapping infrastructure and involves many complex steps. From the pool of eligible scans at the location, an algorithm selects most of the scans to use for building maps and meshes, and the remaining handful for validation and measuring localization quality. The activation process for a location runs on Niantic servers and usually takes 1-2 hours to complete.
¿Puedo encontrar mis escaneos una vez realizada la activación del VPS?
Durante el proceso de activación, los mapas y mallas creados a partir de las exploraciones cargadas se fusionan para incorporar la mayor cantidad de información posible. The final product, which is used by developers to author content and by users to localize, consists of scans from many different sources. Los datos de los escaneos se mezclan para crear una representación más completa del lugar, por lo que no existe una relación unívoca entre los escaneos que se cargan en un lugar y los mapas y mallas que se crean una vez activado el VPS.
¿Puedo añadir más exploraciones a una ubicación que ya está activada?
In some cases, developers may wish to add additional scans to a location that was previously activated in order to improve the quality and the coverage of the location's maps and meshes. In order for a Location to be eligible for "reactivation," it must have had at least 5 additional scans uploaded since the last time it was activated. Importantly, it is not yet possible to add new scans to an existing fused map, rather, the process of reactivating requires a new fused map to be built that incorporates the new scans in the context of the existing ones.
¿Cómo solicito la activación del VPS de una nueva ubicación?
Once a location has enough scans uploaded to meet the VPS activation requirements (at least 10 total scans with at least a 5-hour time difference between the oldest and newest scans), developers can request VPS activation by selecting the location in the Wayfarer App or the Geospatial Browser and pressing the “activate” button. Esto añadirá la ubicación a la cola de activación. Typically, an activation request is completed within 2 hours. Developers also have the option to request reactivation of an existing location once 5 additional scans are uploaded.
¿Funciona el VPS de noche o con mal tiempo?
El VPS funciona mejor cuando hay buena visibilidad. In order to maximize the likelihood of successful VPS-powered experiences, it is best to upload many AR scans that cover a wide swath of different conditions (e.g. different times of day, different weather conditions, etc.). For example, if you are building an experience in a location that gets a lot of rain, having some scans from a rainy day is very helpful.
¿El escaneado AR y el VPS requieren teléfonos con sensores LiDAR?
El escaneado de AR y el VPS no requieren LiDAR.