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GltfModel

Description​

This component establishes custom geometry on an entity.

Properties​

PropertyTypeDefaultDescription
url (Required)string""The source url.
animationClipstring""The name of the animationClip attached to the model to play. The Wildcard * is also accepted, and will set the model to play through every animation.
loopbooleanfalseWhether the animation clip restarts after it finishes playing or not
pausedbooleanfalseWhether the animation clip is paused
timenumber0Time in seconds of animationClip to jump to
timeScalenumber1Scaling factor for the time. 0 causes the animation to pause. Negative values cause the animation to play backwards.
colliderbooleanfalseWhether the animation should update the physics collider.
reversebooleanfalseIf set, the animation will play in reverse when it finishes playing forward (together counts as one loop iteration)
repetitionsnumber-1If set along with ‘loop’, the number of times the loop will be repeated (-1 means loop forever)
crossFadeDurationnumber0The time in seconds that will be spent blending between animations when a new animation is started (and an existing animation is playing)

Functions​

Get​

Returns a read-only reference.

Example

ecs.GltfModel.get(world, component.eid)

Set​

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.GltfModel.set(world, component.eid, {
url: './assets/doty.glb',
animationClip: 'idle',
loop: false,
paused: false,
time: 0,
timeScale: 1,
collider: false,
reverse: false,
repetitions: -1,
crossFadeDuration: 0
})

Mutate​

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.GltfModel.mutate(world, component.eid, (cursor) => {
cursor.timeScale = 0.5;
cursor.loop = true;
return false;
})

Remove​

Removes the component from the entity.

Example

ecs.GltfModel.remove(world, component.eid)

Has​

Returns true if the component is present on the entity.

Example

ecs.GltfModel.has(world, component.eid)

Reset​

Adds, or resets the component to its default state.

Example

ecs.GltfModel.reset(world, component.eid)

Advanced Functions​

Cursor​

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.GltfModel.cursor(world, component.eid)

Acquire​

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.GltfModel.acquire(world, component.eid)

Commit​

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.GltfModel.commit(world, component.eid)
ecs.GltfModel.commit(world, component.eid, false)

Dirty​

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.GltfModel.dirty(world, component.eid)