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vec3

Interface representing a 3D vector. A 3D vector is represented by (x, y, z) coordinates, and can represent a point in space, a directional vector, or other types of data with three ordered dimensions. 3D vectors can be multiplied by 4x4 matrices (Mat4) using homogeneous coordinate math, enabling efficient 3D geometry computation. Vec3 objects are created with the ecs.math.vec3 Vec3Factory, or through operations on other Vec3 objects.

Source

The Vec3Source interface represents any object that has x, y, and z properties and hence can be used as a data source to create a Vec3. In addition, Vec3Source can be used as an argument to Vec3 algorithms, meaning that any object with {x: number, y: number, z: number} properties can be used.

Properties

Vec3 has the following enumerable properties:

readonly x: number Access the x component of the vector.

readonly y: number Access the y component of the vector.

readonly z: number Access the z component of the vector.

Factory

from

Create a Vec3 from a Vec3, or other object with x, y properties.

ecs.math.vec3.from({x, y}: {x: number, y: number, z: number}}) // -> vec3

one

Create a vec3 where all elements are set to one. This is equivalent to vec3.from({x: 1, y: 1, z: 1}).

ecs.math.vec3.one() // -> vec3

scale

Create a vec3 with all elements set to the scale value s. This is equivalent to vec3.from({x: s, y: s, z: s}).

ecs.math.vec3.scale(s: number) // -> vec3

xyz

Create a Vec3 from x, y, z values. This is equivalent to vec3.from({x, y, z}).

ecs.math.vec3.xyz(x: number, y: number, z: number) // -> vec3

zero

Create a vec3 where all elements are set to zero. This is equivalent to vec3.from({x: 0, y: 0, z: 0}).

ecs.math.vec3.zero() // -> vec3

Immutable

The following methods perform computations based on the current value of a Vec3, but do not modify its contents. Methods that return Vec3 types return new objects. Immutable APIs are typically safer, more readable, and less error-prone than mutable APIs, but may be inefficient in situations where thousands of objects are allocated each frame.

remarque

If garbage collection impacts performance, consider using the Mutable API described below.

clone

Create a new vector with the same components as this vector.

existingVec3.clone() // -> vec3

cross

Compute the cross product of this vector and another vector.

existingVec3.cross(v: Vec3Source) // -> vec3

data

Access the vector as a homogeneous array (4 dimensions).

existingVec3.data() // -> number[]

distanceTo

Compute the Euclidean distance between this vector and another vector.

existingVec3.distanceTo(v: Vec3Source) // -> vec3

divide

Element-wise vector division.

existingVec3.divide(v: Vec3Source) // -> vec3

dot

Compute the dot product of this vector and another vector.

existingVec3.dot(v: Vec3Source) // -> vec3

equals

Check whether two vectors are equal, with a specified floating point tolerance.

existingVec3.equals(v: Vec3Source, tolerance: number) // -> boolean

length

Length of the vector.

existingVec3.length() // -> number

minus

Subtract a vector from this vector.

existingVec3.minus(v: Vec3Source) // -> vec3

mix

Compute a linear interpolation between this vector and another vector v with a factor t such that the result is thisVec * (1 - t) + v * t. The factor t should be between 0 and 1.

existingVec3.mix(v: Vec3Source, t: number) // -> vec3

normalize

Return a new vector with the same direction as this vector, but with a length of 1.

existingVec3.normalize() // -> vec3

plus

Add two vectors together.

existingVec3.plus(v: Vec3Source) // -> vec3

scale

Multiply the vector by a scalar.

existingVec3.scale(s: number) // -> vec3

times

Element-wise vector multiplication.

existingVec3.times(v: Vec3Source) // -> vec3

Mutable

The following methods perform computations based on the current value of a Vec3, and modify its contents in place. They are parallel to methods in the mutable API above. Methods that return Vec3 types return a reference to the current object for convenient method chaining. Mutable APIs can be more performant than Immutable APIs, but are typically less safe, less readable, and more error-prone.

SetCross

Compute the cross product of this vector and another vector. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setCross(v: Vec3Source) // -> vec3

setDivide

Element-wise vector division. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setDivide(v: Vec3Source) // -> vec3

setMinus

Subtract a vector from this vector. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setMinus(v: Vec3Source) // -> vec3

setMix

Compute a linear interpolation between this vector and another vector v with a factor t such that the result is thisVec * (1 - t) + v * t. The factor t should be between 0 and 1. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setMinus(v: Vec3Source, t: number) // -> vec3

setNormalize

Set the vector to be a version of itself with the same direction, but with length 1. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setNormalize() // -> vec3

setPlus

Add two vectors together. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setPlus(v: Vec3Source) // -> vec3

setScale

Multiply the vector by a scalar. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setPlus(s: number) // -> vec3

setTimes

Element-wise vector multiplication. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setTimes(v: Vec3Source) // -> vec3

setX

Set the Vec3's x component. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setX(v: number) // -> vec3

setY

Set the Vec3's y component. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setY(v: number) // -> vec3

setZ

Set the Vec3's z component. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setZ(v: number) // -> vec3

Set

The following methods set the value of the current Vec3 object without regard to its current content, replacing whatever was there before.

makeOne

Set the Vec3 to be all ones. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.makeOne() // -> vec3

makeScale

Set the Vec3 to have all components set to the scale value s. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.makeScale(s: number) // -> vec3

makeZero

Set the Vec3 to be all zeros. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.makeZero() // -> vec3

setFrom

Set this Vec3 to have the same value as another Vec3 or other object with x and y, and z properties. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setFrom(source: Vec3Source) // -> vec3

setXyz

Set the Vec3's x, y, and z components. Store the result in this Vec3 and return this Vec3 for chaining.

existingVec3.setFrom(x: number, y: number, z: number) // -> vec3