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ポジション

商品説明

このコンポーネントは、ローカル空間での、エンティティの位置決めをコントロールする。

プロパティ一覧

PropertyType初期値商品説明
x番号0負のX軸は左に伸びる。 正のX軸は右に伸びる。
y番号0負のY軸は下に伸びている。 正のY軸は上に伸びる。
z番号0負のZ軸は内側に伸びる。 正のZ軸が伸びる。

関数一覧

Get

Returns a read-only reference.

Example

ecs.Position.get(world, component.eid)

Set

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.Position.set(world, component.eid, {
x: 0,
y: 0,
z: 0
})

Mutate

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.Position.mutate(world, component.eid, (cursor) => {
カーソル.x = 2;
カーソル.y = 2;
カーソル.z = 2;
return false;
})

Remove

Removes the component from the entity.

Example

ecs.Position.remove(world, component.eid)

Has

Returns true if the component is present on the entity.

Example

ecs.Position.has(world, component.eid)

Reset

Adds, or resets the component to its default state.

Example

ecs.Position.reset(world, component.eid)

Advanced Functions

Cursor

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.Position.cursor(world, component.eid)

Acquire

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.Position.acquire(world, component.eid)

Commit

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.Position.commit(world, component.eid)
ecs.Position.commit(world, component.eid, false)

Dirty

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.Position.dirty(world, component.eid)