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ShadowMaterial

商品説明

このコンポーネントは、ジオメトリを持つエンティティに影のみをレンダリングするマテリアルを作成します。

プロパティ一覧

PropertyType初期値商品説明
rnumber0素材の赤チャンネルの値 [0...255]
gnumber0素材のグリーン・チャンネル値 [0...255]
bnumber0素材の青チャンネル値 [0...255]
opacitynumber0素材の全体的なアルファ値/透明度 [0...1]
sidestring'front'面のどの面をレンダリングするか。 フロント、バック、ダブルからお選びください。
depthTestbooleantrueこの素材をレンダリングする際に深さをテストするかどうか
depthWritebooleantrueこの素材のレンダリングが深度バッファに影響を与えるかどうか

関数一覧

Get

Returns a read-only reference.

Example

ecs.ShadowMaterial.get(world, component.eid)

Set

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.ShadowMaterial.set(world, component.eid, {
r: 0,
g: 0,
b: 0,
opacity: 0.5
})

Mutate

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.ShadowMaterial.mutate(world, component.eid, (cursor) => {
cursor.opacity = 0.5;
cursor.r = 128;
cursor.g = 128;
cursor.b = 128;
return false;
})

Remove

Removes the component from the entity.

Example

ecs.ShadowMaterial.remove(world, component.eid)

Has

Returns true if the component is present on the entity.

Example

ecs.ShadowMaterial.has(world, component.eid)

Reset

Adds, or resets the component to its default state.

Example

ecs.ShadowMaterial.reset(world, component.eid)

Advanced Functions

Cursor

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.ShadowMaterial.cursor(world, component.eid)

Acquire

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.ShadowMaterial.acquire(world, component.eid)

Commit

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.ShadowMaterial.commit(world, component.eid)
ecs.ShadowMaterial.commit(world, component.eid, false)

Dirty

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.ShadowMaterial.dirty(world, component.eid)