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Changelog

2024-August-29:

  • Fixes and Enhancements:
    • Particles:
      • Fixed an issue where particle spawning position was not correctly set for child entities.

2024-August-26:

  • New Features:

    • Splats:
      • Gaussian Splatting support in Studio is here! Using the Niantic Scaniverse app, you can easily create and export splats as an .SPZ file. Once uploaded to Niantic Studio, splats can be seamlessly integrated into your projects, serving as the foundation for hyper-realistic 3D experiences.
  • Fixes and Enhancements:

    • Animations:
      • Fixed issue where non-looping animations did not complete at the correct position.
    • Assets:
      • Improved support for previewing assets and changing asset settings.
    • Audio:
      • Updated autio lifecycle APIs (play, pause, mute, unmute)
    • Primitives:
      • Support for Hider materials for primitive objects that let you obscure or hide objects within a scene.
      • Support for Unlit materials for primitive objects that ignore lighting conditions.
      • Fixed issue with cylinder colliders not matching the primitive shape

2024-August-15:

  • Fixes and Enhancements:
    • Events:
      • Fixed an issue where event listeners were being skipped or removed in certain scenarios.
    • UI:
      • Fixed an issue where fonts could not be changed.
      • Fixed performance issues with loading and rendering UI elements.
    • Docs:
      • Added information on common issues and best practices to follow when scripting Custom Components

2024-August-08:

  • Fixes and Enhancements:
    • Input Manager:
      • Fixed an issue where mobile browser swipes/dragging behaviors were not controlled.
      • Added ability to control and access pointer lock, improving game control inputs.
    • Physics:
      • Fixed a timing issue that created incorrect physics behaviors.
    • Rendering:
      • Corrected an issue that caused materials to look washed out.
    • UI:
      • Added ability to hide UI Elements in the scene, enabling more dynamic UI behaviors.

2024-August-01:

  • New Features:

    • Animation:
      • Added events and configuration controls to support GLTF models with pre-baked animations - see 3D Model guide
    • Hierarchy:
      • Added ability to multi-select and move objects using Command/Ctrl keys.
      • Added ability to range-select objects using Shift key.
    • Physics:
      • Added a gravity factor for physics and colliders to support more configurable physics effects - see Physics guide.
    • Primitives:
    • Viewport:
      • Added Right Click context menu for selected objects.
      • Added transform snapping when holding the Shift key.
  • Fixes and Enhancements:

    • Assets:
      • Fixed issue where new files could not be added and assets could not be moved.
    • Camera:
      • Fixed bug where Near/Far Clip setting was not functional.
    • Input Manager:
      • Fixed issue where left / right arrow keys were swapped.
    • Simulator:
      • Simulator can now be resized.
    • UI:
      • Fixed bug that prevented Font size changes for UI Elements.
    • Viewport:
      • 3D Models dragged into the Viewport will now snap to the cursor’s current position.
    • Misc:
      • Various UI usability improvements.
      • Improvements to copying and pasting objects.

2024-June-18:

  • New Features:

    • Initial release of Niantic Studio! Hello World!
    • Key updates for include initial systems and editor tooling for physics, animations, player inputs, cameras, lighting, particles, audio, 3D models, materials, meshes and much more. See the Studio documentation for more information on these systems.
  • Known Issues:

    • Niantic Studio is in Public Beta which means features may be unstable or less performant. During Beta we’ll continue to make improvements and fix issues to support your development needs. Visit our Forum or use our Report a Bug feature in the Studio interface to provide your feedback and contribute to the refinement of Studio.
    • Performance and speed of the Studio (both editing and Simulator play back) will be slower on lower end devices.