Navigating the Interface
Limit your project to a single browser tab. Having multiple tabs of the same project open simultaneously can cause unexpected issues during the build process. To avoid potential problems, ensure only one tab of your project is active at a time.
Studio features a rich editor interface made up of a number of different tools and views, each of which are essential when developing your project.
The sections below showcase the main Studio editor interface elements, with the fundamental features highlighted.
Hierarchy
View the entities and objects included in the space, and change their nesting. You can reparent or unparent the object by clicking and dragging it to another position in the hierarchy. Right click to duplicate or delete objects. Add new objects to your space. Search and filter for different objects.
Assets
Files & Assets can be managed from the lower left panel. Upload your own 3D models, 2D images, audio files, custom scripts and more. Create folders and drag files to reorganize their placement. You can also drag and drop an asset into the Viewport or the Hierarchy to add the entity into your scene. To learn more about using and optimizing 3D Modules in GLB/GLTF format please see Your 3D Models on the Web.
Viewport
Add, position, update, and work with objects and lighting in the space. Use the lower perspective gizmo to change the view of the scene, change lighting and shadow visibility, and switch from orthographic to perspective view. Use the top toolbar to change the position, rotation, or scale of a selected object, or to undo and redo edits.