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XR

8th Wall's World Tracking and Face Effects are available to use visually within Studio. Image Targets, Sky Segmentation, VPS, & Hand Tracking are coming soon.

There are three types of Cameras in Studio: 3D only, Face, and World. Each of these camera types will have different settings. A Face or World Camera is necessary for AR experiences. To learn more about creating and managing a Camera in your scene please see the Camera section.

Studio provides tooling for working with XR in your project. For working with World Effects, Studio provides 6DoF camera tracking and interfaces for configuring tracking. With Face Effects, Studio provides a Face Mesh component to support configuring and testing your effect, as well as setting up facial attachment points. A Face mesh component can be added via (+) button on the Hierarchy. Studio also provides tooling for previewing XR experiences – see the Simulator section for learning more about testing your XR project.

AugmentedRealityAddFace

AugmentedRealityFaceMesh

When previewing Face Effects in Studio, the face camera is placed at the origin (0, 0, 0) while the face anchor is placed in front of the face camera as seen in the screenshot below.

FaceEffectsCamera

XR API Reference

Please refer to the Camera component APIs that define camera behavior.