XR8.GlTextureRenderer.fillTextureViewport()
XR8.GlTextureRenderer.fillTextureViewport(srcWidth, srcHeight, destWidth, destHeight)
Description
Convenience method for getting a Viewport struct that fills a texture or canvas from a source
without distortion. This is passed to the render method of the object created by
XR8.GlTextureRenderer.create()
Parameters
| Parameter | Type | Description | 
|---|---|---|
| srcWidth | Number | The width of the texture you are rendering. | 
| srcHeight | Number | The height of the texture you are rendering. | 
| destWidth | Number | The width of the render target. | 
| destHeight | Number | The height of the render target. | 
Returns
An object: { width, height, offsetX, offsetY }
| Property | Type | Description | 
|---|---|---|
| width | Number | The width (in pixels) to draw. | 
| height | Number | The height (in pixels) to draw. | 
| offsetX | Number | The minimum x-coordinate (in pixels) to draw to. | 
| offsetY | Number | The minimum y-coordinate (in pixels) to draw to. |