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Component Functions

Introduction

Components can be added, modified, and removed at runtime. Built-in components and custom components use the same interface for managing component data.

Referencing a Custom Component

The following example shows how to share a reference to a custom component between different code files.

tip

Make sure you export the Component before attempting to import or use it anywhere.

/custom-component.ts
import * as ecs from '@8thwall/ecs'

const CustomComponent = ecs.registerComponent({
...
})

export {CustomComponent}
/another-component.ts
import * as ecs from '@8thwall/ecs'
import {CustomComponent} from './custom-component'

ecs.registerComponent({
name: 'Another Custom Component',
stateMachine: ({world, eid, schemaAttribute, dataAttribute}) => {
ecs.defineState('default')
.initial()
.onEnter(() => {
const entity = world.createEntity()

CustomComponent.set(world, entity, {
displayName: 'Jini'
})
})
},
})

Functions

Component functions allow you to perform different actions on a component and its data in relation to an entity.

Get

Returns a read-only reference.

Example

ecs.CylinderGeometry.get(world, component.eid)

Set

Ensures the component exists on the entity, then assigns the (optional) data to the component.

Example

ecs.CylinderGeometry.set(world, component.eid, {
radius: 1,
height: 1
})

Mutate

Perform an update to the component within a callback function. Return true to indicate no changes made.

Example

ecs.CylinderGeometry.mutate(world, component.eid, (cursor) => {
cursor.radius += 1;
cursor.height *= 2;
return false;
})

Remove

Removes the component from the entity.

Example

ecs.CylinderGeometry.remove(world, component.eid)

Has

Returns true if the component is present on the entity.

Example

ecs.CylinderGeometry.has(world, component.eid)

Reset

Adds, or resets the component to its default state.

Example

ecs.CylinderGeometry.reset(world, component.eid)

Advanced Functions

Cursor

Returns a mutable reference. Cursors are reused so only one cursor for each component can exist at a time.

Example
ecs.CylinderGeometry.cursor(world, component.eid)

Acquire

Same behavior as cursor, but commit must be called after the cursor is done being used.

Example
ecs.CylinderGeometry.acquire(world, component.eid)

Commit

Called after acquire. An optional third argument determines whether the cursor was mutated or not.

Example
ecs.CylinderGeometry.commit(world, component.eid)
ecs.CylinderGeometry.commit(world, component.eid, false)

Dirty

Mark the entity as having been mutated. Only needed in a specific case where systems are mutating data.

Example
ecs.CylinderGeometry.dirty(world, component.eid)