Animation
Introduction​
This section provides guidance for setting up custom animations on entities. These are animations that transform some element of the entity over time, such as position, scale, or a property of some component on the entity. Note: This section deals with creating animations in Studio and working with Studio’s core animation system–if you’re looking for guidance on working with a GLTF model file's built-in animations see the Models guide.
Components are provided for procedural animation, and can be split into two types:
- Transition
- Relationship
Transition Animations​
These animations transition an object from one state to another over time. There will be a 'from' and 'to' state, and the animation can either finish or be set to loop.
Position Animation​
Animate the position of a target object