XR8.GlTextureRenderer.getGLctxParameters()
XR8.GlTextureRenderer.getGLctxParameters(GLctx, textureUnit)
Description​
Gets the current set of WebGL bindings so that they can be restored later.
Parameters​
Parameter | Type | Description |
---|---|---|
GLctx | WebGlRenderingContext or WebGl2RenderingContext | The WebGLRenderingContext or WebGL2RenderingContext to get bindings from. |
textureunits | [] | The texture units to preserve state for, e.g. [GLctx.TEXTURE0] |
Returns​
A struct to pass to setGLctxParameters.
Example​
const restoreParams = XR8.GlTextureRenderer.getGLctxParameters(GLctx, [GLctx.TEXTURE0])
// Alter context parameters as needed
...
XR8.GlTextureRenderer.setGLctxParameters(GLctx, restoreParams)
// Context parameters are restored to their previous state