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Rage Game Playground

This is a playground to try out the mechanics of my Rage (Foddian) Game platformer.

This is a playground to try out the mechanics of my Rage (Foddian) Game platformer.

2.5D Rage Platformer Playground

This project features a physics-driven, 2.5D platformer controller designed for the Niantic Studio engine. This project containers the player controller, different platform types, wind, and the camera controller. This project is a small slice of what the final project will be built from.

Project Info

The code in this project is fully commented for readability and ease of use. Feel free to clone, customize, and integrate these components into your own projects.

Custom Component Overview

Camera Controller
A component that ensures the camera follows the player smoothly, with configurable vertical offset for optimal gameplay visibility. It uses dynamic transitions to maintain a consistent view of the action.

Jump Controller
A core component that handles jump mechanics. It includes angle control using a dynamically oscillating arrow, power meter functionality for jump strength, and precise force application to create realistic jump arcs.

Wind Force
A component that simulates wind physics. It applies directional forces (Up, Down, Left, Right) to the player based on collision detection, adding a unique challenge to the gameplay. Includes customizable wind strength and particle effects for visual feedback.