Sushi Beats Drop
StudioMove your head to eat falling sushi in this rhythm game! Earn points, build combos, and catch special sushi for rewards in a fun, engaging experience!
Move your head to eat falling sushi in this rhythm game! Earn points, build combos, and catch special sushi for rewards in a fun, engaging experience!
Gameplay
Overview
Our rhythm game centers around a simple yet engaging concept: sushi drops from the top of the screen in sync with the music's rhythm. The player's goal is to catch the sushi at the right moment as it lands on the plates below. There are two plates positioned on the left and right sides of the screen, and sushi pieces will drop toward each plate in rhythm with the beat of the music. When the sushi aligns with a plate, the player must take action to "catch" it, earning points for precise timing.
Controls and user inputs
Players can interact with the game using two different control methods, designed to provide flexibility and enhance the overall experience. The primary control method uses head tilts for a hands-free, immersive way to play. If sushi is falling toward the left plate, the player tilts their head to the left to catch it; the same applies to the right plate with a rightward tilt. This control style leverages augmented reality mechanics to add a layer of physical engagement and fun. To accommodate players who might find head tilts challenging or uncomfortable over long sessions, we have also implemented a tap-to-play option. In this mode, players can tap the left or right side of the screen to catch sushi on the corresponding plate. This alternative ensures that the game remains enjoyable and accessible, catering to different preferences and levels of comfort. By combining rhythm-based gameplay with intuitive and customizable controls, the game provides a fun and interactive experience that appeals to a broad audience.
Credits
Developed by Saul Pena Gamero and Mackenzie Li Illustrations and Animations by Mackenzie Li 3D Models by Jingyi Zoe Liu
Please do not use the artwork from this project without giving credit to our team.
Other Work by Saul Pena Gamero